agreed, haven't seen an article in the times for yearsWhat Isa wheel tax?
I will not give the times a penny.
They tax you per wheel on vehicles you own. Think portage is $25 per wheel. So if you have 2 vehicles it's 8×. Have a dually truck that's 6×. Have a motorcycle ×2What Isa wheel tax?
I will not give the times a penny.
Those rat bastards make you pay the wheel tax even if the vehicle is not registered or used on the road or plated. ******* crooks. I just finished a car that had been in the garage for 2 years and had to pay the back years wheel tax.@jedi, what's next a raccoon tax? Maybe a Hello Kitty tax?
With gaming revenue declining, Hammond considers wheel tax for roadwork funds
If it is implemented, Hammond would join a list of Northwest Indiana municipalities that have implemented a wheel tax.www.nwitimes.com
I did not know that Gary, Crown Point, Portage and Valpo have "wheel taxes".
It's generally per vehicle weight so like passsenger cards, bikes, and trucks under XXX are $25 per vehicle - not wheel. HD trucks and up are $40 and higher (without looking it up) Bikes are always ****ed and get charged the same as cars.They tax you per wheel on vehicles you own. Think portage is $25 per wheel. So if you have 2 vehicles it's 8×. Have a dually truck that's 6×. Have a motorcycle ×2
This is really interesting. I kind of hope you make a dedicated thread to document the process. I’d follow that.So, recently have been making progress on one of my 3D characters. Here is a recent render:
View attachment 382570
Still a ways to go as she is still in the R&D phase for her armature. Need to fix a few issues and engineer some things, particularly for pinning the arms to a surface (resting her elbows on a desk for example). I'm also not 100% happy with the Material. I want the areas around her eyes to be more black, and perhaps a bit more color variation on the skin in general. Simulations will be after that, which will add "ragdoll" physics to her tail and such. Everything except the background environment and armor was created solely by me (though I did modify the armor's material to make it more realistic).
Rendered using: Blender - Cycles Engine - 385 Samples with "TurboTools" Denoising
I will most definitely. She needs a little more progress however.This is really interesting. I kind of hope you make a dedicated thread to document the process. I’d follow that.
Dewalt tools for the win!
Saw was dragged under the Nascar car for a loop around the track before it finally came out. It was damaged but still working.
St Joseph county has had a wheel tax for a Long time. I remember them saying a wheel tax for one year to fix the roads. My Dad said if they tax us for one year it will be forever. He has been gone for 4 decades. We still have the tax.What Isa wheel tax?
You are pretty good at that... I will have to keep you in mind!!!So, recently have been making progress on one of my 3D characters. Here is a recent render:
OK, this time I bought a gallon. Maybe back out there later today. Or I have some 1 bys in the garage.Have you noticed the price of two guards is roughly the same as a gallon, not to mention a gallon goes twice as far.
My brain. Originally concepted the "Zebadexians", also called "Zuroks", back in high school. Originally wanted to be a game designer, but turns out that industry kind of sucks. I just do this in my off time, though calling it a hobby wouldn't really do it justice. All'urra there was created using the same techniques, processes, and even software that many of the digital characters you see in games and movies were created with.You are pretty good at that... I will have to keep you in mind!!!
BTW what is that character from?
Any chance you get a .Stl file type when you do these? I also would be interested in your skillset for designing an old 50's style store sign if you'd be interested. I have the 2d figured out, just can't figure out how to make it 3d properly. (I'm a Nomad Sculpt user)My brain. Originally concepted the "Zebadexians", also called "Zuroks", back in high school. Originally wanted to be a game designer, but turns out that industry kind of sucks. I just do this in my off time, though calling it a hobby wouldn't really do it justice. All'urra there was created using the same techniques, processes, and even software that many of the digital characters you see in games and movies were created with.
Yeah, Blender exports .Stl, though I don't regularly use those files, so I'm not sure if the scale transforms will be preserved. When I 3D printed stuff back in high school, objects had to be proportioned properly in the print software because it didn't import the proper scale units, but that may have been an issue with the print software itself. As for the sign, it would depend on the complexity of the design in question.Any chance you get a .Stl file type when you do these? I also would be interested in your skillset for designing an old 50's style store sign if you'd be interested. I have the 2d figured out, just can't figure out how to make it 3d properly. (I'm a Nomad Sculpt user)
Go ahead and PM me the details and I'll se what I can do.I also would be interested in your skillset for designing an old 50's style store sign if you'd be interested. I have the 2d figured out, just can't figure out how to make it 3d properly. (I'm a Nomad Sculpt user)
Is there anything that lists which counties have a wheel tax? I know when more counties get wind of money they all will. Just curious how many have the tax in Indiana. I did not find anything on a search.some motorists may be required to pay a county vehicle excise tax or county wheel tax