Also stages where reloads are not tailored to one certain class is a plus.
What do you mean by this?
Personally, I would LOVE a stage that you didn't get to walk through or see it before you shoot it. You don't get to walk through a "real life" scenario and figure out how the best way to game it. Make something where you have to think on your feet and make decisions as they happen, not ahead of time so you can "get the best time" or time your reloads.
^ ThisUSPSA is not about real life senarios. It is about figuring out how to shoot a stage the best possible way. just my 2 cents
USPSA is not about real life senarios. It is about figuring out how to shoot a stage the best possible way. just my 2 cents
Folks who don't know the posters might not know if this is a USPSA only thread ?
That is one of the great things about USPSA, it's freestyle! If you want to shoot the stages without a walk through, you can, that is your choice.Personally, I would LOVE a stage that you didn't get to walk through or see it before you shoot it. You don't get to walk through a "real life" scenario and figure out how the best way to game it. Make something where you have to think on your feet and make decisions as they happen, not ahead of time so you can "get the best time" or time your reloads.
What makes a good club level stage? The same thing that makes level 2 or 3 match stage good, variety. Stages need options and should test multiple shooting skills.