Sorry no offense with the title I just wanted to use the popular books as a header.
With the number of new shooters that have started shooting in our area this year and hearing a lot of questions about how the scoring works. I thought I would try and explain it the best I could.
First off IMO when you start shooting USPSA you don’t really need to worry about the scoring to have fun. Just learn the safety and rules you need to shoot the match.
When you start to look at the results and wonder why you finished where you did then it is time to learn more about the scoring.
Starting with the targets and scoring them I will post a link from a club that explains the targets and Major and Minor scoring instead of typing the same thing here.
RBGC
This will be easier if you open another window and bring up some results to toggle back and forth as you read.
Here is a classifier from a recent indoor match you can look at.
https://practiscore.com/results.php?uuid=ee17a12b-77c3-4b75-b407-02b0af6273a2&page=stage0-prod
When you look at the results and click on the results for the stages you will see a column that says points. This is a total of the points you shot on that stage.
When you walk up to a stage before you shoot it look and see how many targets there are that you will be shooting. 2 shots at each paper shoot target and steel until it falls.*unless the stage briefing says otherwise*.
If the stage has 16 shoot targets and you shoot 2 shots at each target that is 32 rounds. If you shoot 32 A’s on this stage you will shoot a total of 160 points(32 X 5points for an A hit) the max possible on that stage.
If you shot 20 - A’s and 10 - C’s and 2 - D’s your score would look like this.
For someone shooting major
20 A’s = 100 points *20x5*
10 C’s= 40 points *10x4*
2 D’s= 4 points *2x2*
Total = 144 points
For someone shooting minor
20 A’s = 100 points *20x5*
10 C’s = 30 points *10x3*
2 D’s = 2 points *2x1*
Total = 132 points.
That is what the points column means.
Next is a column that says penalties.
This column will list any penalties you incurred during that stage. These
include misses and no shoot hits and any procedurals that you received.
Misses, No shoots, and procedurals usually count for - 10 points each.
The next column we will look at is the time column.
This is the time it took you to shoot the stage.
THIS IS NOT YOUR SCORE!!!!!
This seems to be the only thing that matters to some shooters(even some good
shooters).
Now to really figure your score you take the points you shot on that stage and
subtract any penalties and DIVIDE by the time. This gives you the HIT
FACTOR. This will also be listed in a column on the results page.
THIS IS YOUR SCORE for that stage.
Example:
Above Major shooter shot 144 points in say 30 seconds even with no
penalties it would look like this.
144 points - 0 penalty points divided by 30 seconds = hit factor (HF)
144 - 0 divided by 30 = 4.8 hit factor.
Keep in mind that when you shoot so fast that you have several
misses(penalties) your points scored goes down and your HF goes down.
You have to have points to divide the time into.
OK you have a HF now but what does that mean?
In the above example the HF was 4.8 this means that you shot 4.8 points a
second in that stage.
How does this help you?
Well it can help you decide how to shoot a stage or what to do when things
don’t go as planned.
Example for stage planning:
You see a target at the end of a stage and you can see part of it from a
different position. From this position you can only see the D scoring zone so
you will be down 6 points if shooting major if you engage the target from this
position. If you go to the position where the A zone is visible it will take you
3 seconds to get there. In the above example of a 4.8 hit factor then those 3
seconds are worth 14.4 points. (4.8x3sec.)
By moving to the last position(+3 seconds) and scoring A hits you only pick
up 6 points (2A’s vs. 2 D’s) vs. shooting the D shots at first position.
You end up 7 points ahead by shooting the D’s and not using the extra time.
Now you are saying how do I know my HF before I shoot a stage?
Well that only comes from experience and most of the better shooters can get
fairly close to what they think they can do just by looking at the stage.
Every stage at every match will be different but after a couple of matches you
will see a pattern in your HF and realize that a average 32 round stage you
will be at say 3.5 HF and go from there.
Another area where this will help is when things go wrong.
Example:
You are shooting a stage and the last position has 3 paper and 2 steel targets
for a total of 8 shots. You are shooting production and have 11 rounds in the
gun when you come to the last position. You shoot the paper and have some
misses on the steel and you run the gun empty with 1 steel standing. If you
are a newer shooter it will take you at least 3-4 seconds to realize the gun is
empty and do a reload and release the slide and hit the last steel target IF you
hit it the first shot.
Now for the math. Using the 4.8 HF we have been using say it takes 3
seconds to reload and hit the steel. That comes out to 14.4 points by reloading
and shooting the steel (4.8x3sec).
If you would have left the steel standing and not reloaded and reengaged your
time would be 3 seconds faster
BUT you would have a miss penalty for not hitting the steel.
The miss penalty is -10 points but you also have to account for the 5 points
you could have got for hitting the steel(steel is 5 points when knocked down
same as an A hit on paper).
So if you don’t reload and reengage the last steel you will be down -15 points
but your time will be 3 seconds faster.
If you reload and IF you get the steel in 3 seconds your time will obviously be
slower but no penalty gets you 14.4 points back.
So it is less than a half point difference either way.
It’s your call what to do and what makes the game interesting.
Note: this problem never goes away as you get better your time to react to
running a gun dry and reloading get faster but your HF will increase also so
you will still end up with a very close HF doing a reload or not.
OK next column in the results we will talk about is STAGE POINTS.
You don’t really need to know a lot of this stuff but here it is if you want it.
This is what gives a stage it’s worth in the overall match results.
This can be confusing as the stage points scored in the results is NOT the
same as the points you shot in the stage.
Some stages have 32 rounds and that means 160 stage points possible
(32shots x 5 points for A hits).
Another stage only has 24 shots so it has 120 stage points possible(24 x 5).
Another stage may be 6 shots so it has 30 stage points possible (6 x 5).
This is how each stage is figured into the match results to give balance for
different size stages.
This is figured in each division that shoots and is separate from the other
divisions.
Say you are shooting production. The production shooter with the highest HF
for that stage (no matter what the HF is or what their classification is) will get
All the stage points for that stage.
Now if you look at the shooter that won that stages HF and then look at your
HF.
If you take your HF and divide by the stage winners HF you will get a % of
their score. This is also listed on the results as stage % but now you know
how they figure it.
Now look at the stage points that the stage winner had and take that % you
got from the HF’s you figured above and that will be the % of the stage
points you score.
Example:
Stage winner had a HF of 5
You had a HF of 4
4 divided by 5 says you shot 80% of their score.
Stage winner got all the stage points available say 120
Winner gets all 120 stage points
You get 80 % of that.
120 X80% =96
You get 96 stage points.
Now the stage points you shot on all the stages of the match are added
together and the total determines the winner of each division for the match.
This opens up a whole new game that we call "what if" and it is a valuable tool
to learn with.
What if I had not had a miss there and got a A hit instead where would I have
finished? It doesn’t count but you can learn a lot by playing it.
Playing with the scores can be eye opening. It is surprising when you do the
numbers and realize that you could have shot the stage 3 seconds slower and
had the same HF if you didn't have that miss.
Sorry for long post and dry reading but fire away with any questions.
There are lots of knowledgeable shooters here that can help answer them.
Once again don’t worry about this stuff, you don’t need to know it to have
fun. It is here if you want it.
I know a lot of shooters that have been shooting for years that don’t know
how all the scoring works.
Have fun and stay safe.
EDIT to add info about classifications.
AS Chad posted below classification info is in the rule book in page II-III
http://www.uspsa.org/document_library/rules/2014/Feb 2014 Handgun Rules.pdf
Cliff note version.
Need 4 classifiers in a division to receive a classification.
ONLY the classifier counts toward your classification at a local match.
At major match the whole match will count toward your classification IF there are 3 GM's(IIRC) shooting in the class you are shooting in.
Some matches still don't turn them in as a classifier if the Match Director doesn't want to.
ONLY the class that has 3 GM in it counts. So if there are 4 GM's shooting production and you are shooting SS which has 0 GM shooting the match will not count for classification for SS shooters.
A couple of notes:
New shooters put pressure on themselves to shoot the classifiers fast and get a good classification but for the first remember that you have to have a score for it to count. A classifier can be a short speed shoot and it can be easy to 0 the stage and it not count.
A common mistake for newer shooters is to look at the results and see they shot the classifier and they got say a 60% on it. That is the % you shot at THAT MATCH and NOT what it will be when run thru the classification data base. The data base is a national compiling of high hit factors for every classifier. You may have shot 60% at your local match but when run thru the database may only be a 40% run nationally.
With the number of new shooters that have started shooting in our area this year and hearing a lot of questions about how the scoring works. I thought I would try and explain it the best I could.
First off IMO when you start shooting USPSA you don’t really need to worry about the scoring to have fun. Just learn the safety and rules you need to shoot the match.
When you start to look at the results and wonder why you finished where you did then it is time to learn more about the scoring.
Starting with the targets and scoring them I will post a link from a club that explains the targets and Major and Minor scoring instead of typing the same thing here.
RBGC
This will be easier if you open another window and bring up some results to toggle back and forth as you read.
Here is a classifier from a recent indoor match you can look at.
https://practiscore.com/results.php?uuid=ee17a12b-77c3-4b75-b407-02b0af6273a2&page=stage0-prod
When you look at the results and click on the results for the stages you will see a column that says points. This is a total of the points you shot on that stage.
When you walk up to a stage before you shoot it look and see how many targets there are that you will be shooting. 2 shots at each paper shoot target and steel until it falls.*unless the stage briefing says otherwise*.
If the stage has 16 shoot targets and you shoot 2 shots at each target that is 32 rounds. If you shoot 32 A’s on this stage you will shoot a total of 160 points(32 X 5points for an A hit) the max possible on that stage.
If you shot 20 - A’s and 10 - C’s and 2 - D’s your score would look like this.
For someone shooting major
20 A’s = 100 points *20x5*
10 C’s= 40 points *10x4*
2 D’s= 4 points *2x2*
Total = 144 points
For someone shooting minor
20 A’s = 100 points *20x5*
10 C’s = 30 points *10x3*
2 D’s = 2 points *2x1*
Total = 132 points.
That is what the points column means.
Next is a column that says penalties.
This column will list any penalties you incurred during that stage. These
include misses and no shoot hits and any procedurals that you received.
Misses, No shoots, and procedurals usually count for - 10 points each.
The next column we will look at is the time column.
This is the time it took you to shoot the stage.
THIS IS NOT YOUR SCORE!!!!!
This seems to be the only thing that matters to some shooters(even some good
shooters).
Now to really figure your score you take the points you shot on that stage and
subtract any penalties and DIVIDE by the time. This gives you the HIT
FACTOR. This will also be listed in a column on the results page.
THIS IS YOUR SCORE for that stage.
Example:
Above Major shooter shot 144 points in say 30 seconds even with no
penalties it would look like this.
144 points - 0 penalty points divided by 30 seconds = hit factor (HF)
144 - 0 divided by 30 = 4.8 hit factor.
Keep in mind that when you shoot so fast that you have several
misses(penalties) your points scored goes down and your HF goes down.
You have to have points to divide the time into.
OK you have a HF now but what does that mean?
In the above example the HF was 4.8 this means that you shot 4.8 points a
second in that stage.
How does this help you?
Well it can help you decide how to shoot a stage or what to do when things
don’t go as planned.
Example for stage planning:
You see a target at the end of a stage and you can see part of it from a
different position. From this position you can only see the D scoring zone so
you will be down 6 points if shooting major if you engage the target from this
position. If you go to the position where the A zone is visible it will take you
3 seconds to get there. In the above example of a 4.8 hit factor then those 3
seconds are worth 14.4 points. (4.8x3sec.)
By moving to the last position(+3 seconds) and scoring A hits you only pick
up 6 points (2A’s vs. 2 D’s) vs. shooting the D shots at first position.
You end up 7 points ahead by shooting the D’s and not using the extra time.
Now you are saying how do I know my HF before I shoot a stage?
Well that only comes from experience and most of the better shooters can get
fairly close to what they think they can do just by looking at the stage.
Every stage at every match will be different but after a couple of matches you
will see a pattern in your HF and realize that a average 32 round stage you
will be at say 3.5 HF and go from there.
Another area where this will help is when things go wrong.
Example:
You are shooting a stage and the last position has 3 paper and 2 steel targets
for a total of 8 shots. You are shooting production and have 11 rounds in the
gun when you come to the last position. You shoot the paper and have some
misses on the steel and you run the gun empty with 1 steel standing. If you
are a newer shooter it will take you at least 3-4 seconds to realize the gun is
empty and do a reload and release the slide and hit the last steel target IF you
hit it the first shot.
Now for the math. Using the 4.8 HF we have been using say it takes 3
seconds to reload and hit the steel. That comes out to 14.4 points by reloading
and shooting the steel (4.8x3sec).
If you would have left the steel standing and not reloaded and reengaged your
time would be 3 seconds faster
BUT you would have a miss penalty for not hitting the steel.
The miss penalty is -10 points but you also have to account for the 5 points
you could have got for hitting the steel(steel is 5 points when knocked down
same as an A hit on paper).
So if you don’t reload and reengage the last steel you will be down -15 points
but your time will be 3 seconds faster.
If you reload and IF you get the steel in 3 seconds your time will obviously be
slower but no penalty gets you 14.4 points back.
So it is less than a half point difference either way.
It’s your call what to do and what makes the game interesting.
Note: this problem never goes away as you get better your time to react to
running a gun dry and reloading get faster but your HF will increase also so
you will still end up with a very close HF doing a reload or not.
OK next column in the results we will talk about is STAGE POINTS.
You don’t really need to know a lot of this stuff but here it is if you want it.
This is what gives a stage it’s worth in the overall match results.
This can be confusing as the stage points scored in the results is NOT the
same as the points you shot in the stage.
Some stages have 32 rounds and that means 160 stage points possible
(32shots x 5 points for A hits).
Another stage only has 24 shots so it has 120 stage points possible(24 x 5).
Another stage may be 6 shots so it has 30 stage points possible (6 x 5).
This is how each stage is figured into the match results to give balance for
different size stages.
This is figured in each division that shoots and is separate from the other
divisions.
Say you are shooting production. The production shooter with the highest HF
for that stage (no matter what the HF is or what their classification is) will get
All the stage points for that stage.
Now if you look at the shooter that won that stages HF and then look at your
HF.
If you take your HF and divide by the stage winners HF you will get a % of
their score. This is also listed on the results as stage % but now you know
how they figure it.
Now look at the stage points that the stage winner had and take that % you
got from the HF’s you figured above and that will be the % of the stage
points you score.
Example:
Stage winner had a HF of 5
You had a HF of 4
4 divided by 5 says you shot 80% of their score.
Stage winner got all the stage points available say 120
Winner gets all 120 stage points
You get 80 % of that.
120 X80% =96
You get 96 stage points.
Now the stage points you shot on all the stages of the match are added
together and the total determines the winner of each division for the match.
This opens up a whole new game that we call "what if" and it is a valuable tool
to learn with.
What if I had not had a miss there and got a A hit instead where would I have
finished? It doesn’t count but you can learn a lot by playing it.
Playing with the scores can be eye opening. It is surprising when you do the
numbers and realize that you could have shot the stage 3 seconds slower and
had the same HF if you didn't have that miss.
Sorry for long post and dry reading but fire away with any questions.
There are lots of knowledgeable shooters here that can help answer them.
Once again don’t worry about this stuff, you don’t need to know it to have
fun. It is here if you want it.
I know a lot of shooters that have been shooting for years that don’t know
how all the scoring works.
Have fun and stay safe.
EDIT to add info about classifications.
AS Chad posted below classification info is in the rule book in page II-III
http://www.uspsa.org/document_library/rules/2014/Feb 2014 Handgun Rules.pdf
Cliff note version.
Need 4 classifiers in a division to receive a classification.
ONLY the classifier counts toward your classification at a local match.
At major match the whole match will count toward your classification IF there are 3 GM's(IIRC) shooting in the class you are shooting in.
Some matches still don't turn them in as a classifier if the Match Director doesn't want to.
ONLY the class that has 3 GM in it counts. So if there are 4 GM's shooting production and you are shooting SS which has 0 GM shooting the match will not count for classification for SS shooters.
A couple of notes:
New shooters put pressure on themselves to shoot the classifiers fast and get a good classification but for the first remember that you have to have a score for it to count. A classifier can be a short speed shoot and it can be easy to 0 the stage and it not count.
A common mistake for newer shooters is to look at the results and see they shot the classifier and they got say a 60% on it. That is the % you shot at THAT MATCH and NOT what it will be when run thru the classification data base. The data base is a national compiling of high hit factors for every classifier. You may have shot 60% at your local match but when run thru the database may only be a 40% run nationally.
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